, including all inherited members.
add(const GLC_3DViewInstance &, GLC_uint shaderID=0) | GLC_3DViewCollection | |
bindShader(GLC_uint shaderId) | GLC_3DViewCollection | |
bindSpacePartitioning(GLC_SpacePartitioning *) | GLC_3DViewCollection | |
boundingBox(bool allObject=false) | GLC_3DViewCollection | |
changeShadingGroup(GLC_uint instanceId, GLC_uint shaderId) | GLC_3DViewCollection | |
clear(void) | GLC_3DViewCollection | |
contains(GLC_uint key) const | GLC_3DViewCollection | [inline] |
drawableObjectsSize() const | GLC_3DViewCollection | |
GLC_3DViewCollection() | GLC_3DViewCollection | |
glDraw(GLC_uint groupID, glc::RenderFlag renderFlag) | GLC_3DViewCollection | [private] |
glDrawInstancesOf(PointerViewInstanceHash *, glc::RenderFlag) | GLC_3DViewCollection | [inline, private] |
hideAll() | GLC_3DViewCollection | |
instanceHandle(GLC_uint Key) | GLC_3DViewCollection | |
instanceNamesFromShadingGroup(GLuint) const | GLC_3DViewCollection | |
instancesHandle() | GLC_3DViewCollection | |
isEmpty() const | GLC_3DViewCollection | [inline] |
isInAShadingGroup(GLC_uint key) const | GLC_3DViewCollection | [inline] |
isSelected(GLC_uint key) const | GLC_3DViewCollection | [inline] |
isViewable() const | GLC_3DViewCollection | [inline] |
m_3DViewInstanceHash | GLC_3DViewCollection | [private] |
m_IsInShowSate | GLC_3DViewCollection | [private] |
m_IsViewable | GLC_3DViewCollection | [private] |
m_MainInstances | GLC_3DViewCollection | [private] |
m_pSpacePartitioning | GLC_3DViewCollection | [private] |
m_pViewport | GLC_3DViewCollection | [private] |
m_SelectedInstances | GLC_3DViewCollection | [private] |
m_ShadedPointerViewInstanceHash | GLC_3DViewCollection | [private] |
m_ShaderGroup | GLC_3DViewCollection | [private] |
m_UseLod | GLC_3DViewCollection | [private] |
m_UseSpacePartitioning | GLC_3DViewCollection | [private] |
numberOfUsedShadingGroup() const | GLC_3DViewCollection | |
remove(GLC_uint instanceId) | GLC_3DViewCollection | |
render(GLuint, glc::RenderFlag) | GLC_3DViewCollection | |
renderShaderGroup(glc::RenderFlag) | GLC_3DViewCollection | |
select(GLC_uint instanceId, bool primitive=false) | GLC_3DViewCollection | |
selectAll(bool allShowState=false) | GLC_3DViewCollection | |
selection() | GLC_3DViewCollection | [inline] |
selectionSize(void) const | GLC_3DViewCollection | [inline] |
setAttachedViewport(GLC_Viewport *pViewport) | GLC_3DViewCollection | [inline] |
setLodUsage(const bool usage, GLC_Viewport *pView) | GLC_3DViewCollection | [inline] |
setPolygonModeForAll(GLenum face, GLenum mode) | GLC_3DViewCollection | |
setSpacePartitionningUsage(bool use) | GLC_3DViewCollection | [inline] |
setVboUsage(bool usage) | GLC_3DViewCollection | |
setViewable(bool viewable) | GLC_3DViewCollection | [inline] |
setVisibility(const GLC_uint instanceId, const bool visible) | GLC_3DViewCollection | |
shadingGroup(GLC_uint key) const | GLC_3DViewCollection | [inline] |
showAll() | GLC_3DViewCollection | |
showState() const | GLC_3DViewCollection | [inline] |
size(void) const | GLC_3DViewCollection | [inline] |
spacePartitioningHandle() | GLC_3DViewCollection | [inline] |
spacePartitioningIsUsed() const | GLC_3DViewCollection | [inline] |
swapShowState() | GLC_3DViewCollection | [inline] |
unBindAllShader() | GLC_3DViewCollection | |
unBindShader(GLC_uint shaderId) | GLC_3DViewCollection | |
unbindSpacePartitioning() | GLC_3DViewCollection | |
unselect(GLC_uint instanceId) | GLC_3DViewCollection | |
unselectAll() | GLC_3DViewCollection | |
updateInstanceViewableState(GLC_Matrix4x4 *pMatrix=NULL) | GLC_3DViewCollection | |
updateInstanceViewableState(const GLC_Frustum &) | GLC_3DViewCollection | |
viewableInstancesHandle() | GLC_3DViewCollection | |
visibleInstancesHandle() | GLC_3DViewCollection | |
~GLC_3DViewCollection() | GLC_3DViewCollection | [virtual] |