GLC_3DViewInstance Member List

This is the complete list of members for GLC_3DViewInstance, including all inherited members.
addGeometry(GLC_Geometry *pGeom)GLC_3DViewInstance
boundingBox()GLC_3DViewInstance
boundingBoxValidity() const GLC_3DViewInstance [inline]
choseLod(const GLC_BoundingBox &, GLC_Viewport *, bool)GLC_3DViewInstance [private]
clear()GLC_3DViewInstance [private]
computeBoundingBox(void)GLC_3DViewInstance [private]
deepCopy() const GLC_3DViewInstance
defaultLodValue() const GLC_3DViewInstance [inline]
FullViewable enum valueGLC_3DViewInstance
geomAt(int index) const GLC_3DViewInstance [inline]
GLC_3DViewInstance()GLC_3DViewInstance
GLC_3DViewInstance(GLC_Geometry *pGeom)GLC_3DViewInstance
GLC_3DViewInstance(const GLC_3DRep &)GLC_3DViewInstance
GLC_3DViewInstance(const GLC_3DViewInstance &)GLC_3DViewInstance
GLC_Object(const QString &name=QString())GLC_Object
GLC_Object(GLC_uint id, const QString &name=QString())GLC_Object
GLC_Object(const GLC_Object &sourceObject)GLC_Object
globalDefaultLod()GLC_3DViewInstance [inline, static]
hasTransparentMaterials() const GLC_3DViewInstance [inline]
id() const GLC_Object [inline]
instanciate()GLC_3DViewInstance
isEmpty() const GLC_3DViewInstance [inline]
isGeomViewable(int index) const GLC_3DViewInstance [inline]
isSelected(void) const GLC_3DViewInstance [inline]
isTransparent() const GLC_3DViewInstance [inline]
isVisible() const GLC_3DViewInstance [inline]
m_3DRepGLC_3DViewInstance [private]
m_AbsoluteMatrixGLC_3DViewInstance [private]
m_colorIdGLC_3DViewInstance [private]
m_DefaultLODGLC_3DViewInstance [private]
m_GlobalDefaultLODGLC_3DViewInstance [private, static]
m_IsBoundingBoxValidGLC_3DViewInstance [private]
m_IsVisibleGLC_3DViewInstance [private]
m_MutexGLC_3DViewInstance [private, static]
m_NameGLC_Object [protected]
m_pBoundingBoxGLC_3DViewInstance [private]
m_RenderPropertiesGLC_3DViewInstance [private]
m_UidGLC_Object [protected]
m_ViewableFlagGLC_3DViewInstance [private]
m_ViewableGeomFlagGLC_3DViewInstance [private]
materialSet() const GLC_3DViewInstance [inline]
matrix() const GLC_3DViewInstance [inline]
multMatrix(const GLC_Matrix4x4 &MultMat)GLC_3DViewInstance
name() const GLC_Object [inline]
NoViewable enum valueGLC_3DViewInstance
numberOfBody() const GLC_3DViewInstance [inline]
numberOfFaces() const GLC_3DViewInstance [inline]
numberOfGeometry() const GLC_3DViewInstance [inline]
numberOfMaterials() const GLC_3DViewInstance [inline]
numberOfVertex() const GLC_3DViewInstance [inline]
OpenglVisProperties()GLC_3DViewInstance [inline, private]
operator=(const GLC_3DViewInstance &)GLC_3DViewInstance
GLC_Object::operator=(const GLC_Object &)GLC_Object
operator==(const GLC_Object &obj)GLC_Object [inline]
PartialViewable enum valueGLC_3DViewInstance
polygonMode() const GLC_3DViewInstance [inline]
removeEmptyGeometry()GLC_3DViewInstance [inline]
render(glc::RenderFlag renderFlag=glc::ShadingFlag, bool useLoad=false, GLC_Viewport *pView=NULL)GLC_3DViewInstance
renderForBodySelection()GLC_3DViewInstance
renderForPrimitiveSelection(GLC_uint)GLC_3DViewInstance
renderPropertiesHandle()GLC_3DViewInstance [inline]
representation() const GLC_3DViewInstance [inline]
resetMatrix(void)GLC_3DViewInstance
reverseGeometriesNormals()GLC_3DViewInstance [inline]
select(bool primitive)GLC_3DViewInstance [inline]
setDefaultLodValue(int lod)GLC_3DViewInstance [inline]
setGeomViewable(int index, bool flag)GLC_3DViewInstance [inline]
setGlobalDefaultLod(int)GLC_3DViewInstance [static]
setId(const GLC_uint id)GLC_3DViewInstance [inline]
setMatrix(const GLC_Matrix4x4 &SetMat)GLC_3DViewInstance
setName(const QString &name)GLC_Object
setPolygonMode(GLenum Face, GLenum Mode)GLC_3DViewInstance [inline]
setRenderProperties(const GLC_RenderProperties &renderProperties)GLC_3DViewInstance [inline]
setVboUsage(bool usage)GLC_3DViewInstance
setViewable(GLC_3DViewInstance::Viewable flag)GLC_3DViewInstance [inline]
setVisibility(bool visibility)GLC_3DViewInstance [inline]
translate(double Tx, double Ty, double Tz)GLC_3DViewInstance
translate(const GLC_Vector3d &v)GLC_3DViewInstance [inline]
unselect(void)GLC_3DViewInstance [inline]
Viewable enum nameGLC_3DViewInstance
viewableFlag() const GLC_3DViewInstance [inline]
~GLC_3DViewInstance()GLC_3DViewInstance
~GLC_Object()GLC_Object [virtual]

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