GLC_MeshData Member List

This is the complete list of members for GLC_MeshData, including all inherited members.
appendLod(double accuracy=0.0)GLC_MeshData [inline]
chunckID()GLC_MeshData [static]
clear()GLC_MeshData
colorVector() const GLC_MeshData
colorVectorHandle()GLC_MeshData [inline]
copyVboToClientSide()GLC_MeshData
createVBOs()GLC_MeshData
fillLodIbo()GLC_MeshData
fillVbo(GLC_MeshData::VboType vboType)GLC_MeshData
finishLod()GLC_MeshData
getLod(int index) const GLC_MeshData [inline]
GLC_Color enum valueGLC_MeshData
GLC_MeshData()GLC_MeshData
GLC_MeshData(const GLC_MeshData &)GLC_MeshData
GLC_Normal enum valueGLC_MeshData
GLC_Texel enum valueGLC_MeshData
GLC_Vertex enum valueGLC_MeshData
indexVector(const int i=0) const GLC_MeshData [inline]
indexVectorHandle(const int i=0) const GLC_MeshData [inline]
indexVectorSize(const int i=0) const GLC_MeshData [inline]
initPositionSize()GLC_MeshData [inline]
isEmpty() const GLC_MeshData [inline]
lodCount() const GLC_MeshData [inline]
m_ChunkIdGLC_MeshData [private, static]
m_ColorBufferGLC_MeshData [private]
m_ColorsGLC_MeshData [private]
m_ColorSizeGLC_MeshData [private]
m_LodListGLC_MeshData [private]
m_NormalBufferGLC_MeshData [private]
m_NormalsGLC_MeshData [private]
m_PositionsGLC_MeshData [private]
m_PositionSizeGLC_MeshData [private]
m_TexelBufferGLC_MeshData [private]
m_TexelsGLC_MeshData [private]
m_TexelsSizeGLC_MeshData [private]
m_UseVboGLC_MeshData [private]
m_VertexBufferGLC_MeshData [private]
normalVector() const GLC_MeshData
normalVectorHandle()GLC_MeshData [inline]
operator<<(QDataStream &, const GLC_MeshData &)GLC_MeshData [friend]
operator=(const GLC_MeshData &)GLC_MeshData
operator>>(QDataStream &, GLC_MeshData &)GLC_MeshData [friend]
positionSizeIsSet() const GLC_MeshData [inline]
positionVector() const GLC_MeshData
positionVectorHandle()GLC_MeshData [inline]
releaseVboClientSide(bool update=false)GLC_MeshData
setVboUsage(bool usage)GLC_MeshData
texelVector() const GLC_MeshData
texelVectorHandle()GLC_MeshData [inline]
trianglesAdded(int lod, int number)GLC_MeshData [inline]
trianglesCount(int lod) const GLC_MeshData [inline]
useIBO(bool use, const int currentLod=0)GLC_MeshData [inline]
useVBO(bool, GLC_MeshData::VboType)GLC_MeshData
VboType enum nameGLC_MeshData
~GLC_MeshData()GLC_MeshData [virtual]

SourceForge.net Logo

©2005-2011 Laurent Ribon