GLC_StructOccurence Member List

This is the complete list of members for GLC_StructOccurence, including all inherited members.
absoluteMatrix() const GLC_StructOccurence [inline]
addChild(GLC_StructOccurence *)GLC_StructOccurence
addChild(GLC_StructInstance *)GLC_StructOccurence
boundingBox() const GLC_StructOccurence
canBeAddedToChildren(GLC_StructOccurence *pOccurence) const GLC_StructOccurence
child(const int index) const GLC_StructOccurence [inline]
childCount() const GLC_StructOccurence [inline]
children() const GLC_StructOccurence [inline]
childrenReferences() const GLC_StructOccurence
clone(GLC_WorldHandle *, bool shareInstance) const GLC_StructOccurence
create3DViewInstance()GLC_StructOccurence
detach()GLC_StructOccurence [private]
GLC_StructOccurence()GLC_StructOccurence
GLC_StructOccurence(GLC_StructInstance *, GLC_WorldHandle *pWorldHandle=NULL, GLuint shaderId=0)GLC_StructOccurence
GLC_StructOccurence(GLC_3DRep *)GLC_StructOccurence
GLC_StructOccurence(GLC_WorldHandle *, const GLC_StructOccurence &, bool shareInstance)GLC_StructOccurence
has3DViewInstance() const GLC_StructOccurence
hasChild() const GLC_StructOccurence [inline]
hasParent() const GLC_StructOccurence [inline]
hasRepresentation() const GLC_StructOccurence
id() const GLC_StructOccurence [inline]
isFlexible() const GLC_StructOccurence [inline]
isOrphan() const GLC_StructOccurence [inline]
isVisible() const GLC_StructOccurence
loadRepresentation()GLC_StructOccurence
m_AbsoluteMatrixGLC_StructOccurence [private]
m_AutomaticCreationOf3DViewInstanceGLC_StructOccurence [private]
m_ChildsGLC_StructOccurence [private]
m_IsVisibleGLC_StructOccurence [private]
m_OccurenceNumberGLC_StructOccurence [private]
m_pNumberOfOccurenceGLC_StructOccurence [private]
m_pParentGLC_StructOccurence [private]
m_pRelativeMatrixGLC_StructOccurence [private]
m_pRenderPropertiesGLC_StructOccurence [private]
m_pStructInstanceGLC_StructOccurence [private]
m_pWorldHandleGLC_StructOccurence [private]
m_UidGLC_StructOccurence [private]
makeFlexible(const GLC_Matrix4x4 &relativeMatrix)GLC_StructOccurence
makeOrphan()GLC_StructOccurence
makeRigid()GLC_StructOccurence
materialSet() const GLC_StructOccurence
name() const GLC_StructOccurence [inline]
nodeCount() const GLC_StructOccurence
numberOfFaces() const GLC_StructOccurence
numberOfMaterials() const GLC_StructOccurence
numberOfVertex() const GLC_StructOccurence
occurenceNumber() const GLC_StructOccurence [inline]
occurrenceRelativeMatrix() const GLC_StructOccurence
parent() const GLC_StructOccurence [inline]
parentsReferences(const GLC_StructOccurence *pOccurence)GLC_StructOccurence [static]
remove3DViewInstance()GLC_StructOccurence
removeChild(GLC_StructOccurence *pChild)GLC_StructOccurence
removeEmptyChildren()GLC_StructOccurence
renderPropertiesHandle() const GLC_StructOccurence [inline]
reverseNormals()GLC_StructOccurence
setAutomatic3DViewInstanceCreationUsage(bool usage)GLC_StructOccurence [inline]
setName(const QString name)GLC_StructOccurence [inline]
setOccurenceNumber(unsigned int n)GLC_StructOccurence [inline]
setReference(GLC_StructReference *pRef)GLC_StructOccurence
setRenderProperties(const GLC_RenderProperties &renderProperties)GLC_StructOccurence
setVisibility(bool visibility)GLC_StructOccurence
setWorldHandle(GLC_WorldHandle *)GLC_StructOccurence
structInstance() const GLC_StructOccurence [inline]
structReference() const GLC_StructOccurence [inline]
subOccurenceList() const GLC_StructOccurence
unloadRepresentation()GLC_StructOccurence
updateAbsoluteMatrix()GLC_StructOccurence
updateChildrenAbsoluteMatrix()GLC_StructOccurence
updateOccurenceNumber(unsigned int n)GLC_StructOccurence
useAutomatic3DViewInstanceCreation() const GLC_StructOccurence [inline]
worldHandle() const GLC_StructOccurence [inline]
~GLC_StructOccurence()GLC_StructOccurence [virtual]

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