GLC_Vector3d Member List

This is the complete list of members for GLC_Vector3d, including all inherited members.
angleWithVect(GLC_Vector3d Vect) const GLC_Vector3d [inline]
data() const GLC_Vector3d [inline]
GLC_Matrix4x4 classGLC_Vector3d [friend]
GLC_Vector3d()GLC_Vector3d [inline]
GLC_Vector3d(double x, double y, double z)GLC_Vector3d [inline]
GLC_Vector3d(const GLC_Vector3d &vector)GLC_Vector3d [inline]
GLC_Vector3d(const GLC_Vector3df &vector)GLC_Vector3d [inline]
GLC_Vector3d(const GLC_Vector2d &vector)GLC_Vector3d [inline]
GLC_Vector4d classGLC_Vector3d [friend]
invert()GLC_Vector3d [inline]
inverted() const GLC_Vector3d [inline]
isNull() const GLC_Vector3d [inline]
length() const GLC_Vector3d [inline]
m_VectorGLC_Vector3d [private]
normalize()GLC_Vector3d [inline]
operator!=(const GLC_Vector3d &Vect) const GLC_Vector3d [inline]
operator*(double s, const GLC_Vector3d &v)GLC_Vector3d [friend]
operator*(const GLC_Vector3d &Vect) const GLC_Vector3d [inline]
operator*(double Scalaire) const GLC_Vector3d [inline]
operator+(const GLC_Vector3d &vector) const GLC_Vector3d [inline]
operator+=(const GLC_Vector3d &vector)GLC_Vector3d [inline]
operator-(const GLC_Vector3d &Vect)GLC_Vector3d [friend]
operator-(const GLC_Vector3d &Vect) const GLC_Vector3d [inline]
operator-=(const GLC_Vector3d &Vect)GLC_Vector3d [inline]
operator<(const GLC_Vector3d &vector) const GLC_Vector3d [inline]
operator=(const GLC_Vector3d &vector)GLC_Vector3d [inline]
operator=(const GLC_Vector3df &)GLC_Vector3d [inline]
operator==(const GLC_Vector3d &vector) const GLC_Vector3d [inline]
operator>(const GLC_Vector3d &vector) const GLC_Vector3d [inline]
operator^(const GLC_Vector3d &vector) const GLC_Vector3d [inline]
setLength(double)GLC_Vector3d [inline]
setVect(double, double, double)GLC_Vector3d [inline]
setVect(const GLC_Vector3d &vector)GLC_Vector3d [inline]
setX(const double &dX)GLC_Vector3d [inline]
setY(const double &dY)GLC_Vector3d [inline]
setZ(const double &dZ)GLC_Vector3d [inline]
signedAngleWithVect(GLC_Vector3d Vect, const GLC_Vector3d &dir) const GLC_Vector3d [inline]
toString() const GLC_Vector3d [inline]
toVector2d(const GLC_Vector3d &mask) const GLC_Vector3d [inline]
toVector3df() const GLC_Vector3d [inline]
x() const GLC_Vector3d [inline]
y() const GLC_Vector3d [inline]
z() const GLC_Vector3d [inline]

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