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GLC_World Member List
This is the complete list of members for
GLC_World
, including all inherited members.
boundingBox
()
GLC_World
[inline]
clear
()
GLC_World
[inline]
collection
()
GLC_World
[inline]
containsOccurence
(GLC_uint id) const
GLC_World
[inline]
GLC_World
()
GLC_World
GLC_World
(const GLC_World &)
GLC_World
hideSelected3DViewInstance
()
GLC_World
[inline]
instanceNamesFromShadingGroup
(GLuint id) const
GLC_World
[inline]
instances
() const
GLC_World
[inline]
instancesHandle
() const
GLC_World
[inline]
isEmpty
() const
GLC_World
[inline]
isSelected
(const GLC_StructOccurence *pOccurence) const
GLC_World
[inline]
isSelected
(GLC_uint selectionId) const
GLC_World
[inline]
listOfMaterials
() const
GLC_World
[inline]
listOfOccurence
() const
GLC_World
[inline]
m_pRoot
GLC_World
[private]
m_pWorldHandle
GLC_World
[private]
mergeWithAnotherWorld
(GLC_World &)
GLC_World
numberOfBody
() const
GLC_World
[inline]
numberOfFaces
() const
GLC_World
[inline]
numberOfMaterials
() const
GLC_World
[inline]
numberOfOccurence
() const
GLC_World
[inline]
numberOfUsedShadingGroup
() const
GLC_World
[inline]
numberOfVertex
() const
GLC_World
[inline]
occurence
(GLC_uint id) const
GLC_World
[inline]
operator=
(const GLC_World &)
GLC_World
references
() const
GLC_World
[inline]
render
(GLuint groupId, glc::RenderFlag renderFlag=glc::ShadingFlag)
GLC_World
[inline]
renderShaderGroup
(glc::RenderFlag renderFlag=glc::ShadingFlag)
GLC_World
[inline]
representationCount
() const
GLC_World
[inline]
reversePartNormal
()
GLC_World
[inline]
rootOccurence
() const
GLC_World
[inline]
select
(const GLC_StructOccurence *pOccurence)
GLC_World
[inline]
select
(GLC_uint occurenceId)
GLC_World
[inline]
selectAllWith3DViewInstance
()
GLC_World
[inline]
selectAllWith3DViewInstanceInCurrentShowState
()
GLC_World
[inline]
selectedOccurenceList
() const
GLC_World
[inline]
selectedPrimitiveOccurenceList
() const
GLC_World
[inline]
selectionSize
() const
GLC_World
[inline]
setAttachedViewport
(GLC_Viewport *pViewport)
GLC_World
[inline]
setRootName
(const QString &name)
GLC_World
[inline]
setUpVector
(const GLC_Vector3d &vect)
GLC_World
[inline]
showHideSelected3DViewInstance
()
GLC_World
[inline]
showSelected3DViewInstance
()
GLC_World
[inline]
size
() const
GLC_World
[inline]
unselect
(GLC_uint occurenceId)
GLC_World
[inline]
unselectAll
()
GLC_World
[inline]
upVector
() const
GLC_World
[inline]
visibleInstancesHandle
() const
GLC_World
[inline]
worldHandle
()
GLC_World
[inline]
~GLC_World
()
GLC_World
[virtual]
©2005-2011 Laurent Ribon