GLC_WorldHandle Member List

This is the complete list of members for GLC_WorldHandle, including all inherited members.
addOccurence(GLC_StructOccurence *pOccurence, bool isSelected=false, GLuint shaderId=0)GLC_WorldHandle
collection()GLC_WorldHandle [inline]
containsOccurence(GLC_uint id) const GLC_WorldHandle [inline]
decrement()GLC_WorldHandle [inline]
getOccurence(GLC_uint id) const GLC_WorldHandle [inline]
GLC_WorldHandle()GLC_WorldHandle
increment()GLC_WorldHandle [inline]
instances() const GLC_WorldHandle
isOrphan() const GLC_WorldHandle [inline]
m_CollectionGLC_WorldHandle [private]
m_NumberOfWorldGLC_WorldHandle [private]
m_OccurenceHashGLC_WorldHandle [private]
m_SelectionSetGLC_WorldHandle [private]
m_UpVectorGLC_WorldHandle [private]
numberOfBody() const GLC_WorldHandle
numberOfOccurence() const GLC_WorldHandle [inline]
numberOfWorld() const GLC_WorldHandle [inline]
occurences() const GLC_WorldHandle [inline]
references() const GLC_WorldHandle
removeAllOccurences()GLC_WorldHandle [inline]
removeOccurence(GLC_StructOccurence *pOccurence)GLC_WorldHandle
representationCount() const GLC_WorldHandle
select(GLC_uint occurenceId)GLC_WorldHandle
selectAllWith3DViewInstance(bool allShowState)GLC_WorldHandle
selectionSetHandle()GLC_WorldHandle [inline]
setAttachedViewport(GLC_Viewport *pViewport)GLC_WorldHandle [inline]
setSelected3DViewInstanceVisibility(bool isVisible)GLC_WorldHandle
setUpVector(const GLC_Vector3d &vect)GLC_WorldHandle [inline]
showHideSelected3DViewInstance()GLC_WorldHandle
unselect(GLC_uint occurenceId, bool propagate=true)GLC_WorldHandle
unselectAll()GLC_WorldHandle
upVector() const GLC_WorldHandle [inline]
~GLC_WorldHandle()GLC_WorldHandle

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