glc_uniformshaderdata.h

Go to the documentation of this file.
00001 /****************************************************************************
00002 
00003  This file is part of the GLC-lib library.
00004  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
00005  http://glc-lib.sourceforge.net
00006 
00007  GLC-lib is free software; you can redistribute it and/or modify
00008  it under the terms of the GNU Lesser General Public License as published by
00009  the Free Software Foundation; either version 3 of the License, or
00010  (at your option) any later version.
00011 
00012  GLC-lib is distributed in the hope that it will be useful,
00013  but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  GNU Lesser General Public License for more details.
00016 
00017  You should have received a copy of the GNU Lesser General Public License
00018  along with GLC-lib; if not, write to the Free Software
00019  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
00020 
00021  *****************************************************************************/
00023 
00024 #ifndef GLC_UNIFORMSHADERDATA_H_
00025 #define GLC_UNIFORMSHADERDATA_H_
00026 
00027 #include <QtOpenGL>
00028 
00029 #include "maths/glc_matrix4x4.h"
00030 #include "shading/glc_light.h"
00031 
00032 #include "glc_config.h"
00033 
00034 class GLC_Context;
00035 
00036 class GLC_LIB_EXPORT GLC_UniformShaderData
00037 {
00038 public:
00039         GLC_UniformShaderData();
00040         virtual ~GLC_UniformShaderData();
00041 
00043 
00045 
00046 public:
00048         void setLightValues(const GLC_Light& light);
00049 
00051         void setLightingState(bool enable);
00052 
00054         void setModelViewProjectionMatrix(const GLC_Matrix4x4& modelView, const GLC_Matrix4x4& projection);
00055 
00057         void updateAll(const GLC_Context* pContext);
00058 
00060 
00062 // private members
00064 private:
00065 
00066 };
00067 
00068 #endif /* GLC_UNIFORMSHADERDATA_H_ */

SourceForge.net Logo

©2005-2011 Laurent Ribon