glc_vector3df.h

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00001 /****************************************************************************
00002 
00003  This file is part of the GLC-lib library.
00004  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
00005  http://glc-lib.sourceforge.net
00006 
00007  GLC-lib is free software; you can redistribute it and/or modify
00008  it under the terms of the GNU Lesser General Public License as published by
00009  the Free Software Foundation; either version 3 of the License, or
00010  (at your option) any later version.
00011 
00012  GLC-lib is distributed in the hope that it will be useful,
00013  but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  GNU Lesser General Public License for more details.
00016 
00017  You should have received a copy of the GNU Lesser General Public License
00018  along with GLC-lib; if not, write to the Free Software
00019  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
00020 
00021 *****************************************************************************/
00022 
00024 
00025 #ifndef GLC_VECTOR3DF_H_
00026 #define GLC_VECTOR3DF_H_
00027 #include "glc_utils_maths.h"
00028 
00029 #include "../glc_config.h"
00030 
00033 
00037 
00038 
00039 class GLC_LIB_EXPORT GLC_Vector3df
00040 {
00041         friend class GLC_Vector4d;
00042         friend class GLC_Vector3d;
00044 
00046 
00047 public:
00054         inline GLC_Vector3df()
00055         {
00056                 m_Vector[0]= 0.0f;
00057                 m_Vector[1]= 0.0f;
00058                 m_Vector[2]= 0.0f;
00059         }
00060 
00062         inline GLC_Vector3df(const float &dX, const float &dY, const float &dZ)
00063         {
00064                 setVect(dX, dY, dZ);
00065         }
00066 
00073         inline GLC_Vector3df(const GLC_Vector3df &Vect)
00074         {
00075                 m_Vector[0]= Vect.m_Vector[0];
00076                 m_Vector[1]= Vect.m_Vector[1];
00077                 m_Vector[2]= Vect.m_Vector[2];
00078         }
00080 
00081 
00083 
00085 
00086 public:
00088         inline GLC_Vector3df& setX(const float &dX)
00089         {
00090                 m_Vector[0]= dX;
00091                 return *this;
00092         }
00093 
00095         inline GLC_Vector3df& setY(const float &dY)
00096         {
00097                 m_Vector[1]= dY;
00098                 return *this;
00099         }
00100 
00102         inline GLC_Vector3df& setZ(const float &dZ)
00103         {
00104                 m_Vector[2]= dZ;
00105                 return *this;
00106         }
00107 
00109         inline GLC_Vector3df& setVect(const float &dX, const float &dY, const float &dZ)
00110         {
00111                 m_Vector[0]= dX;
00112                 m_Vector[1]= dY;
00113                 m_Vector[2]= dZ;
00114 
00115                 return *this;
00116         }
00117 
00119         GLC_Vector3df& setVect(const GLC_Vector3df &Vect)
00120         {
00121                 m_Vector[0]= Vect.m_Vector[0];
00122                 m_Vector[1]= Vect.m_Vector[1];
00123                 m_Vector[2]= Vect.m_Vector[2];
00124                 return *this;
00125         }
00126 
00128         inline GLC_Vector3df& setInv(void)
00129         {
00130                 m_Vector[0]= - m_Vector[0];
00131                 m_Vector[1]= - m_Vector[1];
00132                 m_Vector[2]= - m_Vector[2];
00133                 return *this;
00134         }
00135 
00137 
00139 
00141 
00142 public:
00144         inline float x(void) const
00145         {
00146                 return m_Vector[0];
00147         }
00149         inline float y(void) const
00150         {
00151                 return m_Vector[1];
00152         }
00154         inline float z(void) const
00155         {
00156                 return m_Vector[2];
00157         }
00159         inline const float *data(void) const
00160         {
00161                 return m_Vector;
00162         }
00164         inline bool isNull(void) const
00165         {
00166                 return qFuzzyCompare(m_Vector[0], 0.0f) && qFuzzyCompare(m_Vector[1], 0.0f)
00167                 && qFuzzyCompare(m_Vector[2], 0.0f);
00168         }
00169 
00171 
00173 //name Private attributes
00175 private:
00181         float m_Vector[3];
00182 
00183 }; //class GLC_Vector3d
00184 
00186 typedef GLC_Vector3df GLC_Point3df;
00187 
00188 #endif /*GLC_VECTOR3DF_H_*/

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©2005-2011 Laurent Ribon