GLC_3dxmlToWorld::V4OccurenceAttrib Struct Reference

V3OccurenceAttrib : Specifique occurence attribute. More...

List of all members.

Public Member Functions

 V4OccurenceAttrib ()
 ~V4OccurenceAttrib ()

Public Attributes

bool m_IsVisible
 Visibility attribute.
GLC_RenderPropertiesm_pRenderProperties
 Render properties attribute.
GLC_Matrix4x4m_pMatrix
 Relative matrix.
QList< unsigned int > m_Path
 The path of this attrib.

Detailed Description

V3OccurenceAttrib : Specifique occurence attribute.

Definition at line 101 of file glc_3dxmltoworld.h.


Constructor & Destructor Documentation

GLC_3dxmlToWorld::V4OccurenceAttrib::V4OccurenceAttrib (  )  [inline]

Definition at line 103 of file glc_3dxmltoworld.h.

GLC_3dxmlToWorld::V4OccurenceAttrib::~V4OccurenceAttrib (  )  [inline]

Definition at line 109 of file glc_3dxmltoworld.h.


Member Data Documentation

Visibility attribute.

Definition at line 116 of file glc_3dxmltoworld.h.

Referenced by GLC_3dxmlToWorld::applyV4Attribute(), and GLC_3dxmlToWorld::loadGraphicProperties().

The path of this attrib.

Definition at line 122 of file glc_3dxmltoworld.h.

Referenced by GLC_3dxmlToWorld::applyV4Attribute(), and GLC_3dxmlToWorld::loadV4DefaultViewProperty().

Relative matrix.

Definition at line 120 of file glc_3dxmltoworld.h.

Referenced by GLC_3dxmlToWorld::applyV4Attribute(), and GLC_3dxmlToWorld::loadV4DefaultViewProperty().

Render properties attribute.

Definition at line 118 of file glc_3dxmltoworld.h.

Referenced by GLC_3dxmlToWorld::applyV4Attribute(), and GLC_3dxmlToWorld::loadGraphicProperties().


The documentation for this struct was generated from the following file:

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